Roiling Oceans, Hidden Depths

The Oceans sing with the melodies of long dead gods. Those that roam the waters can barely remember a thing

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Cards


Gameboard

K ♢ 9 ♤ 8 ♢ 7 ♢ 6 ♤ Q ♤
Q ♢ 10 ♡ 9 ♧ 8 ♧ Q ♡ 7 ♤
2 ♢ 10 ♧ 2 ♧ J ♢ 8 ♡ 7 ♧
5 ♧ K ♡ J ♡ 9 ♡ 8 ♤ A ♤

Journey

Cargo List

Cards

Seven of Clubs: The Souls of the Lost

A bird, white with spots of black, swoops overhead.

You remember something... you heard once that birds like this one are the souls of sailors who died at sea, bound to a feathery form and forever tossed in the winds that once guided them home.

The Wringwaste is no sea, but you wonder if the same fate befalls those who lose themselves to its murky depths.

Seven of Spades: Playful Waves:

You spend an evening tossed among waves that move so sporadically they seem alive, and somehow joyous.

The rocky motion does no wonders for your constitution, but when the waters finally calm and you check the stars, you see the waves have simply pushed you farther on your course.

If the Deep Hunter has arrived, move it two cards away from your Marker.

Queen of Spades: A Glowing Sky:

You’re not sure if you’ve seen an aurora before, but it doesn’t particularly matter; your breath catches in your throat all the same. The lights dance infinitely in the sky above your boat, weaving a pattern too complex for a human mind to read.

You feel the faintest twinge of loneliness; it would be that much sweeter to have someone else to see the lights with.

To stave off the feeling, you cast your net.

You dredge up something soft and colourful. Write down what that item is on your cargo list.

Six of Spades: Piercing Light:

A lone lighthouse towers over the waves.

The rocks around its base are too sharp and numerous to approach -- you’re not sure how anyone could have landed there in the first place, but, still, the light pierces through the night sky without end.

Reveal any one adjacent card and decide whether or not to carry out the consequences on it.

Queen of Hearts: Ceremony:

Dots of pink cover the water ahead of you, dancing gently on the surface of the low waves. You realize they are flower petals, oddly fresh and bright for how far you are from any shore.

There is a ceremony to their presence that you sense; there must have been some purpose to their scattering. Whether it was for mourning or for celebration, however, you will never know.

As the petals drift farther and farther apart, you cast your net.

You dredge up something beautiful and sharp. Write down what that item is on your cargo list.

Eight of Hearts: Cycles:

It’s daytime and the waters are calm, as always.

It’s daytime and the waters are calm, as always.

It’s daytime and... wait, haven’t you seen that rock jutting just out of the water before? How long have you been here? Have the waters always been this still?

You turn the boat in the opposite direction.

If the Deep Hunter has arrived, move it one card closer to your Marker

Eight of Spades: Ominous Hatch:

When you wake up, a new hatch has appeared on the floor of your boat.

It seems old and worn, like it has been there for forever, but you are certain that it wasn’t there yesterday.

Importantly, you notice words painted on top of it: “LEAVE ME ALONE.” You oblige.

Something tells you that only a great power could have made the door so suddenly appear out of thin air, and you’re not in the position to be getting on the bad side of any great powers.

You keep to yourself throughout the day, though the temptation lingers.

The next morning, the door has disappeared. In its place rests a warm, fully-cooked meal.

You happily indulge in this, you assume, thank-you gift.

If the Deep Hunter has arrived, move it one card away from your Marker.

Nine of Hearts: Bad Luck:

You lose your hat in the water here. You remember enough superstition to know that this is an unlucky act.

If the Deep Hunter has arrived, move it one card closer to your Marker.

Jack of Diamonds: Tumultuous Waters:

Here, the water bubbles up into a thick foam, with no discernible cause.

You feel no ripples of boiling heat, and you see no giant aquatic beasts engaged in a thrashing battle, so you decide to cast your net.

You dredge up something small and useful. Write down what that item is on your cargo list.

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